A downloadable game

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Any Planet Is Earth is a set of sandbox guidelines for creating a near/far future adventure campaign. With an emphasis on realism, lateral thinking, and simple rules, players will seek jobs, bounties, trade, and rumors, accept death, and try to leave their mark on the starscape which naturally emerges from details, dilemmas, and decisions. The game takes its inspiration from Marc Miller's Classic Traveller, Chris McDowall's Into the Odd, Ambrosia Software's Escape Velocity series, and the ethos of Free Kriegsspiel gaming.

At only six pages, the game zeroes in on focused tools to help both players and referee indulge and expand upon the context of the game world and twenty-three 36-result tables to generate NPCs, worlds, crises, trade goods, conspiracies, and myriad other decision points. The game features four pages of rules, including character creation across military, expeditionary, and mercantile career paths, conflict, trade, starships, interstellar travel, and referee resources, as well as two full pages of random tables for quick and interesting content creation.

The game itself is played simply with 2d6 rolls for players, but the emphasis on critical thinking and leveraging the game environment at any given time pushes the players and referee both to lean into the context of the game world and treat it like a real place. Description first, abstraction second. Everyone at the table drives forward to promote emergent narrative and unexpected twists. 

In addition to the rules download you'll also get a single-page spread including a character creation walkthrough, example pregen characters, and example pregen starships and crew loadouts.

CategoryPhysical game
Rated 4.9 out of 5 stars
(32 total ratings)
AuthorClassless Kobolds
GenreAdventure, Role Playing
TagsExploration, fkr, OSR, Sci-fi, Space


Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Any Planet Is Earth.pdf 266 kB
Character Walkthrough, Pregens, and Ships.pdf 62 kB

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Cool game. Under Stats it says "do not record numerical stats" but you need them when rolling on the service tables (e.g. DEX+1).


The intent there is that your initial descriptors may change based on term results. In the future refined version of this game, stats will sincerely be removed entirely and this will be cleaned up.


I know it's been a long time since this comment, but did you have a version whitout the stats? I'd be interested to see it (even a WIP ;) )

I do not currently have any revised tables that represent the removal of numerical values for occasional results. That said, I recommend simply replacing any STAT+/-1 results with narrative results, like gaining a new keyword or interacting with an NPC or taking a risk (perhaps a 2d6 vs 7/9 throw) to determine an interesting outcome.



Hey, I have a quick question. What does a result of BONUS on the Boon table do?


As a bolded term, it refers to the "NPC Bonuses" table in the back of the document. Consider it either that bonus applied to the player character, or that player character having a reliable NPC connection with the bonus.

Okay, I was thinking that was the case. And all of the other tags, such as hardy or uncouth, just apply situational modifiers when appropriate?

Yes. Any tags, descriptors, items, or other "modifiers" should simply be leveraged as they make sense in the context of what's happening and what's reasonable.


Escape Velocity!?! That was my jam. Sold!


To this day there is no better family of space trading adventure games!


could you potentially have community copies enabled?


I admit I am quite new to itch. I am unsure how to provide those, but I would like to.

(1 edit) (+2)

This article I found should be helpful!

thank you!


I'd forgotten to add this, but as of today, Community Copies are live! Thanks again for the head's up.